|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var battle_box = 3155;
|
|
4
|
var distance = 80;
|
|
5
|
var dir = irandom_range(0, 359);
|
|
6
|
instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_turret_twinkle);
|
|
7
|
alarm[0] = attack_interval; gml_Object_obj_battle_enemy_attack_axis_turrets_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var distance = 80;
var dir = irandom_range(0, 359);
instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_turret_twinkle);
alarm[0] = attack_interval;
turret_count--;
if (turret_count <= 0)
{
alarm[0] = attack_interval_big;
turret_count = turret_count_max;
turret_wave--;
}
if (turret_wave <= 0)
instance_destroy();
|
|
8
|
turret_count--;
|
|
9
|
if (turret_count <= 0)
|
|
10
|
{
|
|
11
|
alarm[0] = attack_interval_big; gml_Object_obj_battle_enemy_attack_axis_turrets_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var distance = 80;
var dir = irandom_range(0, 359);
instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_turret_twinkle);
alarm[0] = attack_interval;
turret_count--;
if (turret_count <= 0)
{
alarm[0] = attack_interval_big;
turret_count = turret_count_max;
turret_wave--;
}
if (turret_wave <= 0)
instance_destroy();
|
|
12
|
turret_count = turret_count_max;
|
|
13
|
turret_wave--;
|
|
14
|
}
|
|
15
|
if (turret_wave <= 0)
|
|
16
|
instance_destroy();
|