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gml_Object_obj_battle_enemy_attack_axis_turrets_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_interval = 25;
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attack_interval_big = 85;
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turret_count = 3;
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turret_count_max = 3;
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turret_wave = 3;
8
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_axis_turrets_Alarm_0.gml

if (live_call()) return global.live_result; var battle_box = 3154; var distance = 80; var dir = irandom_range(0, 359); instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_turret_twinkle); alarm[0] = attack_interval; turret_count--; if (turret_count <= 0) { alarm[0] = attack_interval_big; turret_count = turret_count_max; turret_wave--; } if (turret_wave <= 0) instance_destroy();
9
obj_heart_battle_fighting_parent.movement_mode = 2;