1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | is_caught = false; |
5 | tongue_parent = -4; |
6 | hsp = 3; |
7 | if (x > 320) |
8 | hsp *= -1; |
9 | jitter = 2; |
10 | x_normal = x; |
11 | x_offset = 0; |
12 | y_offset = 0; |