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gml_Object_obj_battle_enemy_attack_bowll_bull_bull_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c");
2
id_cape = global.id_store;
3
default_imspd = 0.4;
4
fade_speed = 0.1;
5
x_dir = -id_cape.x_dir;
6
y_dir = -id_cape.y_dir;
7
charge_speed = 6;
8
charge_alarm = 20;
9
chalm_mult = instance_number(obj_battle_enemy_attack_bowll_bull_bull);
10
chalm_sub = charge_alarm - 10;
11
warning_alarm = 1;
12
dust_alarm = 5;
13
dust_disjoint = 30;
14
cape_distance = 11 * charge_speed;
15
can_charge = false;
16
in_box = false;
17
image_speed = 0;
18
image_index = 0;
19
image_alpha = 0;
20
image_angle = id_cape.image_angle;
21
global.id_store = id;