1 | damage_number = scr_determine_damage_number_enemy |
2 | id_cape = global.id_store; |
3 | default_imspd = 0.4; |
4 | fade_speed = 0.1; |
5 | x_dir = -id_cape.x_dir; |
6 | y_dir = -id_cape.y_dir; |
7 | charge_speed = 6; |
8 | charge_alarm = 20; |
9 | chalm_mult = instance_number(obj_battle_enemy_attack_bowll_bull_bull); |
10 | chalm_sub = charge_alarm - 10; |
11 | warning_alarm = 1; |
12 | dust_alarm = 5; |
13 | dust_disjoint = 30; |
14 | cape_distance = 11 * charge_speed; |
15 | can_charge = false; |
16 | in_box = false; |
17 | image_speed = 0; |
18 | image_index = 0; |
19 | image_alpha = 0; |
20 | image_angle = id_cape.image_angle; |
21 | global.id_store = id; |