1 | image_speed = 0; |
2 | image_index = 0; |
3 | default_imspd = 1/3; |
4 | can_disappear = false; |
5 | box = 3154; |
6 | generator = 2525; |
7 | image_angle = generator.cape_dir; |
8 | if (image_angle == 0) |
9 | { |
10 | x_dir = -1; |
11 | y_dir = 0; |
12 | } |
13 | else if (image_angle == 90) |
14 | { |
15 | x_dir = 0; |
16 | y_dir = 1; |
17 | } |
18 | else if (image_angle == 180) |
19 | { |
20 | x_dir = 1; |
21 | y_dir = 0; |
22 | } |
23 | else |
24 | { |
25 | x_dir = 0; |
26 | y_dir = -1; |
27 | } |
28 | global.id_store = id; |
29 | instance_create(x + ((box.sprite_width + (2 * generator.c_distance)) * x_dir), y + ((box.sprite_height + (2 * generator.c_distance)) * y_dir), obj_battle_enemy_attack_bowll_bull_bull); |
30 | id_bull = global.id_store; |