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gml_Object_obj_battle_enemy_attack_bowll_liquid_bottom_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c");
2
image_alpha = obj_battle_enemy_attack_bowll_liquid_top_leader.image_alpha;
3
fade_in_speed = obj_battle_enemy_attack_bowll_liquid_top_leader.fade_in_speed;