| 1 | if (marsh_count < marsh_max) |
| 2 | { |
| 3 | if (obj_heart_battle_fighting_parent.idle_hsp_count > 0) |
| 4 | instance_create(obj_heart_battle_fighting_parent.x, box.bbox_top - 30, obj_battle_enemy_attack_bowll_liquid_marshmallow); |
| 5 | else |
| 6 | instance_create(obj_heart_battle_fighting_parent.x + (global.speed_self * 4 * obj_heart_battle_fighting_parent.last_hsp), box.bbox_top - 30, obj_battle_enemy_attack_bowll_liquid_marshmallow); |
| 7 | marsh_count += 1; |
| 8 | alarm[0] = marsh_alarm; |
| 9 | } |
| 10 | else |
| 11 | { |
| 12 | alarm[1] = end_alarm; |
| 13 | } |