| 1 |
if (image_alpha < 1) |
| 2 |
{ |
| 3 |
image_alpha += 0.2; |
| 4 |
if (image_alpha >= 1) |
| 5 |
{ |
| 6 |
image_alpha = 1; |
| 7 |
can_drop = true; |
| 8 |
} |
| 9 |
} |
| 10 |
if (can_drop == true) |
| 11 |
{ |
| 12 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 13 |
animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 14 |
time_elapsed += time_increase; |
| 15 |
if (time_elapsed >= time_max) |
| 16 |
{ |
| 17 |
} |
| 18 |
y = default_y + animation_disjoint_y; |
| 19 |
image_angle -= (random_dir * angle_inc); |
| 20 |
if (y >= obj_battle_enemy_attack_bowll_liquid_bottom.bbox_top) |
| 21 |
instance_destroy(); |
| 22 |
} |