1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 1/3; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | fade_in_speed = 0.1; |
6 | default_y = y; |
7 | for (i = 1; i <= 2; i++) |
8 | instance_create(x + (sprite_width * i), y, obj_battle_enemy_attack_bowll_liquid_top_slave); |
9 | instance_create(x, y + 1, obj_battle_enemy_attack_bowll_liquid_bottom); |