1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = obj_battle_enemy_attack_bowll_liquid_top_leader.image_speed; |
3 | image_index = obj_battle_enemy_attack_bowll_liquid_top_leader.image_index; |
4 | image_alpha = obj_battle_enemy_attack_bowll_liquid_top_leader.image_alpha; |
5 | fade_in_speed = obj_battle_enemy_attack_bowll_liquid_top_leader.fade_in_speed; |