1 | damage_number = scr_determine_damage_number_enemy |
2 | box = 3154; |
3 | image_speed = 0; |
4 | image_index = irandom_range(0, 2); |
5 | image_alpha = 0; |
6 | if (x < box.x) |
7 | image_xscale = -1; |
8 | else |
9 | image_xscale = 1; |
10 | if (y < box.y) |
11 | dir = 1; |
12 | else |
13 | dir = -1; |
14 | move_speed = obj_battle_enemy_attack_bowll_silverware_generator.silv_speed; |
15 | fade_state = 0; |
16 | fade_speed = 0.2; |