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gml_Object_obj_battle_enemy_attack_bowll_silverware_all_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c");
2
box = 3154;
3
image_speed = 0;
4
image_index = irandom_range(0, 2);
5
image_alpha = 0;
6
if (x < box.x)
7
    image_xscale = -1;
8
else
9
    image_xscale = 1;
10
if (y < box.y)
11
    dir = 1;
12
else
13
    dir = -1;
14
move_speed = obj_battle_enemy_attack_bowll_silverware_generator.silv_speed;
15
fade_state = 0;
16
fade_speed = 0.2;