1 | instance_create(box.x - 1, box.y + (silv_distance * silv_sign), obj_battle_enemy_attack_bowll_silverware_all); |
2 | instance_create(box.x + 1, box.y + (silv_distance * -silv_sign), obj_battle_enemy_attack_bowll_silverware_all); |
3 | create_count += 1; |
4 | if (create_count < create_max) |
5 | alarm[0] = create_alarm; |
6 | else |
7 | can_end = true; |