damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("cactony a", "cactony b", "cactony c");
heart_collided = false;
white_id = global.id_store;
global.id_store = id;
disjoint_x = x - white_id.x;
disjoint_y = y - white_id.y;