| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | var box = 3154; |
| 3 | if (x < box.x) |
| 4 | { |
| 5 | attack_direction = 1; |
| 6 | image_angle = 0; |
| 7 | } |
| 8 | else |
| 9 | { |
| 10 | attack_direction = -1; |
| 11 | image_angle = 180; |
| 12 | } |
| 13 | image_alpha = 0; |
| 14 | attack_speed = 5; |
| 15 | attack_mult = 2; |
| 16 | angle_increase = 3; |
| 17 | default_x = x; |
| 18 | bd_dist_min = (2 * box.sprite_width) / 3; |
| 19 | bd_dist_passed = false; |
| 20 | move = false; |
| 21 | fade = false; |
| 22 | fade_alarm = 40; |