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gml_Object_obj_battle_enemy_attack_cactony_needle_side_needle_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c");
2
var box = 3154;
3
if (x < box.x)
4
{
5
    attack_direction = 1;
6
    image_angle = 0;
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}
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else
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{
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    attack_direction = -1;
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    image_angle = 180;
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}
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image_alpha = 0;
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attack_speed = 5;
15
attack_mult = 2;
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angle_increase = 3;
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default_x = x;
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bd_dist_min = (2 * box.sprite_width) / 3;
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bd_dist_passed = false;
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move = false;
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fade = false;
22
fade_alarm = 40;