1 | damage_number = scr_determine_damage_number_enemy |
2 | var box = 3154; |
3 | if (x < box.x) |
4 | { |
5 | attack_direction = 1; |
6 | image_angle = 0; |
7 | } |
8 | else |
9 | { |
10 | attack_direction = -1; |
11 | image_angle = 180; |
12 | } |
13 | image_alpha = 0; |
14 | attack_speed = 5; |
15 | attack_mult = 2; |
16 | angle_increase = 3; |
17 | default_x = x; |
18 | bd_dist_min = (2 * box.sprite_width) / 3; |
19 | bd_dist_passed = false; |
20 | move = false; |
21 | fade = false; |
22 | fade_alarm = 40; |