| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | box = 3154; |
| 5 | y_speed = 5; |
| 6 | animate_alarm = 30; |
| 7 | attack_alarm = 15; |
| 8 | end_alarm = 45; |
| 9 | fire_count = 0; |
| 10 | fire_max = 99; |
| 11 | animate_state = 0; |
| 12 | anim_in_speed = 0.1; |
| 13 | anim_out_speed = 0.2; |
| 14 | anim_min = 0.4; |
| 15 | anim_max = 1; |
| 16 | in_box = false; |