1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | box = 3154; |
5 | y_speed = 5; |
6 | animate_alarm = 30; |
7 | attack_alarm = 15; |
8 | end_alarm = 45; |
9 | fire_count = 0; |
10 | fire_max = 99; |
11 | animate_state = 0; |
12 | anim_in_speed = 0.1; |
13 | anim_out_speed = 0.2; |
14 | anim_min = 0.4; |
15 | anim_max = 1; |
16 | in_box = false; |