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gml_Object_obj_battle_enemy_attack_cactony_needle_top_generator_Other_10

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with (id_needle)
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    event_user(0);
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fire_count += 1;
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if (fire_count < fire_max)
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    alarm[0] = attack_alarm;
gml_Object_obj_battle_enemy_attack_cactony_needle_top_generator_Alarm_0.gml

instance_create(x, bbox_top + 2, obj_battle_enemy_attack_cactony_needle_top_needle); id_needle = global.id_store; animate_state = 1;
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else
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    alarm[1] = end_alarm;