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gml_Object_obj_battle_enemy_attack_cactony_needle_top_generator_Alarm_0

related scripts: Alarm_0 • Alarm_1 • Create_0 • Destroy_0 • Draw_0 • Other_10 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
instance_create(x, bbox_top + 2, obj_battle_enemy_attack_cactony_needle_top_needle);
2
id_needle = global.id_store;
3
animate_state = 1;