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gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Step_0

(view raw script w/o annotations or w/e)
1
var spin_speed_max = 5;
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var spin_speed_inc = 0.15;
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var bullet_shoot_speed = 5;
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if (bullet_fade_delay > 0)
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{
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    bullet_fade_delay--;
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}
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else if (image_alpha < 1)
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{
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    image_alpha += 0.15;
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    if (!alarm[0])
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        alarm[0] = bullet_spin_time;
gml_Object_obj_battle_enemy_attack_ceroba_arc_diamond_Alarm_0.gml

if (image_blend != c_red) { audio_play_sound(snd_bullet_warning, 1, 0); image_blend = c_red; alarm[0] = 2; } else { image_blend = c_white; alarm[1] = 15; audio_play_sound(snd_ceroba_swoosh, 1, 0); }
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}
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switch (bullet_state)
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{
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    case 1:
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        x = 320 + lengthdir_x(bullet_distance, bullet_dir_current);
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        y = 320 + lengthdir_y(bullet_distance, bullet_dir_current);
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        bullet_dir_current += bullet_spin_speed;
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        if (bullet_spin_speed < spin_speed_max)
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            bullet_spin_speed += spin_speed_inc;
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        break;
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    case 2:
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        speed = bullet_shoot_speed;
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        var battle_box = 3154;
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        if (point_in_rectangle(x, y, battle_box.bbox_left + 15, battle_box.bbox_top + 15, battle_box.bbox_right - 15, battle_box.bbox_bottom - 15))
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            bullet_state = 3;
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        break;
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    case 3:
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        var battle_box = 3154;
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        var next_position_x = x + lengthdir_x(speed, direction);
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        var next_position_y = y + lengthdir_y(speed, direction);
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        var boundary_left = battle_box.bbox_left + 10;
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        var boundary_top = battle_box.bbox_top + 10;
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        var boundary_right = battle_box.bbox_right - 10;
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        var boundary_bottom = battle_box.bbox_bottom - 10;
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        if (!point_in_rectangle(next_position_x, next_position_y, boundary_left, boundary_top, boundary_right, boundary_bottom))
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        {
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            if ((next_position_x > boundary_right || next_position_x < boundary_left) && (next_position_y > boundary_bottom || next_position_y < boundary_top))
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            {
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                direction -= 180;
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            }
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            else if (next_position_x > boundary_right)
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            {
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                if (direction > 180)
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                    direction -= 90;
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                else
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                    direction += 90;
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            }
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            else if (next_position_x < boundary_left)
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            {
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                if (direction > 180)
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                    direction += 90;
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                else
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                    direction -= 90;
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            }
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            else if (next_position_y > boundary_bottom)
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            {
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                if (direction > 270)
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                    direction += 90;
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                else
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                    direction -= 90;
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            }
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            else if (next_position_y < boundary_top)
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            {
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                if (direction > 90)
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                    direction += 90;
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                else
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                    direction -= 90;
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            }
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            direction += irandom_range(-20, 20);
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            x = xprevious;
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            y = yprevious;
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            audio_play_sound(snd_decibatbouncewave1, 1, 0);
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        }
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        break;
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}
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if (place_meeting(x, y, obj_heart_battle_fighting_parent) && obj_heart_battle_fighting_parent.vulnerable)
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{
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    if (!instance_exists(obj_battle_enemy_attack_ceroba_white_soul))
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        instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_ceroba_white_soul);
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    else
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        obj_battle_enemy_attack_ceroba_white_soul.alarm[0] = 30;
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}