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gml_Object_obj_battle_enemy_attack_ceroba_beam_vertical_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
2
attack_beam_width = 40;
3
attack_beam_width_current = 0;
4
attack_beam_width_inc = attack_beam_width / (0.4 * room_speed);
5
attack_beam_width_fluctuation = 4;
6
attack_beam_height = obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top;
7
attack_beam_grow = true;
8
attack_beam_draw_alpha = 0;
9
attack_beam_draw_color = 16777215;
10
attack_beam_flash_timer_max = 15;
11
attack_beam_flash_timer = 0;
12
attack_beam_timer = 15;
13
attack_beam_stage = 0;
14
audio_play_sound(snd_kamehamehacharge, 1, 0);
15
screenshake = false;
16
screenshake_max = 5;