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gml_Object_obj_battle_enemy_attack_ceroba_bell_Create_0

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if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
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image_alpha = 0;
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hspeed = irandom_range(4, 6);
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vspeed = -3;
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gravity = 0.5;
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if (x > 320)
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{
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    hspeed *= -1;
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    image_xscale *= -1;
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}
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bounce_speed = 12;
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bounce_noloop = 0;
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image_angle_rot = 0;
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image_angle_rot_max = 15;