1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | hspeed = irandom_range(4, 6); |
6 | vspeed = -3; |
7 | gravity = 0.5; |
8 | if (x > 320) |
9 | { |
10 | hspeed *= -1; |
11 | image_xscale *= -1; |
12 | } |
13 | bounce_speed = 12; |
14 | bounce_noloop = 0; |
15 | image_angle_rot = 0; |
16 | image_angle_rot_max = 15; |