| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 0; |
| 5 | hspeed = irandom_range(4, 6); |
| 6 | vspeed = -3; |
| 7 | gravity = 0.5; |
| 8 | if (x > 320) |
| 9 | { |
| 10 | hspeed *= -1; |
| 11 | image_xscale *= -1; |
| 12 | } |
| 13 | bounce_speed = 12; |
| 14 | bounce_noloop = 0; |
| 15 | image_angle_rot = 0; |
| 16 | image_angle_rot_max = 15; |