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gml_Object_obj_battle_enemy_attack_ceroba_black_hole_checker_Alarm_0

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if (live_call())
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    return global.live_result;
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counter_current += 1;
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var bullet_speed_temp = 0;
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while (bullet_speed_temp == 0)
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    bullet_speed_temp = irandom_range(-2, 2);
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var bullet_offset_temp = irandom_range(0, 360);
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for (var i = 0; i < bullet_number; i++)
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{
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    var bullet = instance_create(0, 0, obj_battle_enemy_attack_ceroba_flower_barrage_bullet);
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    bullet.attack_dir = bullet_offset_temp + ((i + 1) * (360 / bullet_number));
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    if (bullet.attack_dir > 360)
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        bullet.attack_dir -= 360;
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    bullet.bullet_speed_max = bullet_speed_temp;
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}
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alarm[0] = spawn_delay;
gml_Object_obj_battle_enemy_attack_ceroba_black_hole_checker_Alarm_0.gml

if (live_call()) return global.live_result; counter_current += 1; var bullet_speed_temp = 0; while (bullet_speed_temp == 0) bullet_speed_temp = irandom_range(-2, 2); var bullet_offset_temp = irandom_range(0, 360); for (var i = 0; i < bullet_number; i++) { var bullet = instance_create(0, 0, obj_battle_enemy_attack_ceroba_flower_barrage_bullet); bullet.attack_dir = bullet_offset_temp + ((i + 1) * (360 / bullet_number)); if (bullet.attack_dir > 360) bullet.attack_dir -= 360; bullet.bullet_speed_max = bullet_speed_temp; } alarm[0] = spawn_delay;