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gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Create_0

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1
attack_stop = false;
2
attack_offset = 50;
3
alarm[0] = attack_offset;
gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Alarm_0.gml

var player_soul = 2979; var battle_box = 3154; if (attack_stop) exit; instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond); alarm[0] = attack_offset;