attack_stop = false;
attack_offset = 50;
alarm[0] = attack_offset;gml_Object_obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner_Alarm_0.gmlvar player_soul = 2979; var battle_box = 3154; if (attack_stop) exit; instance_create_depth(player_soul.x, player_soul.y, -400, obj_battle_enemy_attack_ceroba_diamond); alarm[0] = attack_offset;