1 |
if (instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
x = obj_heart_battle_fighting_parent.x; |
4 |
y = obj_heart_battle_fighting_parent.y; |
5 |
} |
6 |
if (image_index == 7) |
7 |
{ |
8 |
global.current_pp_self += 1; |
9 |
global.current_pp_self = clamp(global.current_pp_self, 0, 1); |
10 |
instance_create(x, y, obj_heart_battle_effect_glow); |
11 |
audio_play_sound(snd_equip_armor, 1, 0); |
12 |
} |
13 |
if (fade_out == true) |
14 |
{ |
15 |
image_alpha -= 0.15; |
16 |
if (image_alpha < 0) |
17 |
{ |
18 |
if (!alarm[0]) |
19 |
alarm[0] = 30; |
20 |
} |
21 |
} |