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gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_explosion_Create_0

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1
image_speed = 0.4;
2
audio_play_sound(snd_ceroba_boom, 20, 0);
3
alarm[0] = 3 / image_speed;
gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_explosion_Alarm_0.gml

var ring_object; if (global.battle_phase == 1) { switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) { case 0: case 3: case 5: case 6: ring_object = 2727; break; case 1: case 2: case 4: default: ring_object = 2725; break; } } if (global.battle_phase == 2) { switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number) { case 0: case 2: case 3: case 5: case 8: case 9: ring_object = 2727; break; case 1: case 4: case 6: case 7: default: ring_object = 2725; break; } } obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1; instance_create(x, y, ring_object); screenshake = true;
4
screenshake = false;
5
screenshake_max = 5;