gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_explosion_Alarm_0.gmlvar ring_object;
if (global.battle_phase == 1)
{
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number)
{
case 0:
case 3:
case 5:
case 6:
ring_object = 2727;
break;
case 1:
case 2:
case 4:
default:
ring_object = 2725;
break;
}
}
if (global.battle_phase == 2)
{
switch (obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number)
{
case 0:
case 2:
case 3:
case 5:
case 8:
case 9:
ring_object = 2727;
break;
case 1:
case 4:
case 6:
case 7:
default:
ring_object = 2725;
break;
}
}
obj_battle_enemy_attack_ceroba_fire_circle_checker.counter_circle_number += 1;
instance_create(x, y, ring_object);
screenshake = true;