1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_xscale = 0.1; |
5 | image_yscale = 0.1; |
6 | image_speed = 0; |
7 | color_blue = make_color_rgb(0, 162, 232); |
8 | surf = surface_create(640, 480); |