| 1 | damage_number = scr_determine_damage_number_enemy | 
    
| 2 | can_move = false;  | 
    
| 3 | attack_distance = 256;  | 
    
| 4 | attack_dir = 0;  | 
    
| 5 | attack_target_x = 320;  | 
    
| 6 | attack_target_y = 320;  | 
    
| 7 | bullet_speed = 0;  | 
    
| 8 | bullet_speed_max = 0;  | 
    
| 9 | homing_speed = 0;  | 
    
| 10 | homing_speed_max = 6;  | 
    
| 11 | image_alpha = 0;  | 
    
| 12 | image_speed = 0.2;  |