Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_ceroba_flower_barrage_bullet_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
2
can_move = false;
3
attack_distance = 256;
4
attack_dir = 0;
5
attack_target_x = 320;
6
attack_target_y = 320;
7
bullet_speed = 0;
8
bullet_speed_max = 0;
9
homing_speed = 0;
10
homing_speed_max = 6;
11
image_alpha = 0;
12
image_speed = 0.2;