1 | damage_number = scr_determine_damage_number_enemy |
2 | can_move = false; |
3 | attack_distance = 256; |
4 | attack_dir = 0; |
5 | attack_target_x = 320; |
6 | attack_target_y = 320; |
7 | bullet_speed = 0; |
8 | bullet_speed_max = 0; |
9 | homing_speed = 0; |
10 | homing_speed_max = 6; |
11 | image_alpha = 0; |
12 | image_speed = 0.2; |