| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | can_move = false; |
| 3 | attack_distance = 0; |
| 4 | attack_dir = 0; |
| 5 | attack_target_x = 320; |
| 6 | attack_target_y = 320; |
| 7 | bullet_speed = 0; |
| 8 | bullet_speed_max = 0; |
| 9 | homing_speed = 0; |
| 10 | homing_speed_max = 3; |
| 11 | image_alpha = 0; |
| 12 | image_speed = 0.2; |