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gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_full_checker_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
if (attack_stop)
4
    exit;
5
instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_flower_circle_full_spawner);
6
alarm[0] = spawn_offset;
gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_full_checker_Alarm_0.gml

if (live_call()) return global.live_result; if (attack_stop) exit; instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_flower_circle_full_spawner); alarm[0] = spawn_offset;