| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
for (var i = 0; i < bullet_number_max; i++) |
| 7 |
{ |
| 8 |
if (timer == floor(i * (360 / bullet_number_max / bullet_speed))) |
| 9 |
{ |
| 10 |
var bullet = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y - 80, -100, obj_battle_enemy_attack_ceroba_flower_circle_flower); |
| 11 |
bullet.bullet_speed = bullet_speed; |
| 12 |
bullet.attack_dir = attack_dir; |
| 13 |
bullet.bullet_spawner = id; |
| 14 |
bullet_number_current += 1; |
| 15 |
} |
| 16 |
} |
| 17 |
if (bullet_number_current >= bullet_number_max) |
| 18 |
{ |
| 19 |
if (!alarm[0]) |
| 20 |
{ |
| 21 |
alarm[0] = 20; |
| 22 |
scene++; |
| 23 |
} |
| 24 |
} |
| 25 |
timer += 1; |
| 26 |
break; |
| 27 |
case 1: |
| 28 |
with (obj_heart_battle_fighting_parent) |
| 29 |
{ |
| 30 |
if (point_distance(x, y, obj_battle_enemy_attack_ceroba_flower_circle_flower.x, obj_battle_enemy_attack_ceroba_flower_circle_flower.y) < 50) |
| 31 |
other.scene++; |
| 32 |
} |
| 33 |
break; |
| 34 |
case 2: |
| 35 |
var speed_perc = _speed_perc; |
| 36 |
if (instance_exists(obj_petal_generator_phase_2)) |
| 37 |
obj_petal_generator_phase_2.petals_enabled = false; |
| 38 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
| 39 |
{ |
| 40 |
state = 2; |
| 41 |
if (!variable_instance_exists(id, "homing_speed_original")) |
| 42 |
homing_speed_original = homing_speed; |
| 43 |
image_speed = speed_perc; |
| 44 |
bullet_speed = other.bullet_speed * speed_perc; |
| 45 |
homing_speed = homing_speed_original * speed_perc; |
| 46 |
} |
| 47 |
with (obj_petal) |
| 48 |
{ |
| 49 |
if (!variable_instance_exists(id, "weight_original")) |
| 50 |
{ |
| 51 |
weight_original = weight; |
| 52 |
trajectory_original = trajectory; |
| 53 |
modifier_original = modifier; |
| 54 |
} |
| 55 |
else |
| 56 |
{ |
| 57 |
weight = weight_original * speed_perc; |
| 58 |
trajectory = trajectory_original * speed_perc; |
| 59 |
modifier = modifier_original * (1000 * (1 - speed_perc)); |
| 60 |
image_speed = 1 * speed_perc; |
| 61 |
} |
| 62 |
} |
| 63 |
obj_ceroba_cape_1.image_speed = 1 * speed_perc; |
| 64 |
obj_ceroba_cape_2.image_speed = obj_ceroba_cape_1.image_speed; |
| 65 |
obj_ceroba_phase_2_head.image_speed = obj_ceroba_cape_1.image_speed; |
| 66 |
obj_ceroba_phase_2_staff.image_speed = obj_ceroba_cape_1.image_speed; |
| 67 |
obj_ceroba_sideburn_left.image_speed = obj_ceroba_cape_1.image_speed; |
| 68 |
obj_ceroba_sideburn_right.image_speed = obj_ceroba_cape_1.image_speed; |
| 69 |
obj_ceroba_body_pacifist_phase_2.anim_stage = 0; |
| 70 |
with (obj_ceroba_transform_slowdown) |
| 71 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
| 72 |
if (_speed_perc <= 0) |
| 73 |
{ |
| 74 |
obj_heart_battle_fighting_parent.moveable = false; |
| 75 |
cutscene_advance(); |
| 76 |
} |
| 77 |
else |
| 78 |
{ |
| 79 |
_speed_perc -= 0.1; |
| 80 |
} |
| 81 |
break; |
| 82 |
case 3: |
| 83 |
cutscene_wait(0.5); |
| 84 |
break; |
| 85 |
case 4: |
| 86 |
with (obj_heart_battle_fighting_yellow_final) |
| 87 |
{ |
| 88 |
can_dash = true; |
| 89 |
dash_delay = 0; |
| 90 |
} |
| 91 |
hint_draw = true; |
| 92 |
if (keyboard_multicheck_pressed(1)) |
| 93 |
{ |
| 94 |
var walk_speed = global.speed_self + (1 * sign(global.current_sp_self)); |
| 95 |
var key_right = global.right_key; |
| 96 |
var key_left = -global.left_key; |
| 97 |
var key_down = global.down_key; |
| 98 |
var key_up = -global.up_key; |
| 99 |
var move_x = key_left + key_right; |
| 100 |
var move_y = key_down + key_up; |
| 101 |
var hsp = move_x * walk_speed; |
| 102 |
var vsp = move_y * walk_speed; |
| 103 |
if (vsp == 0 && hsp == 0) |
| 104 |
vsp = -1 * walk_speed; |
| 105 |
var battle_box = 3154; |
| 106 |
with (obj_heart_battle_fighting_yellow_final) |
| 107 |
{ |
| 108 |
can_cancel_dash = false; |
| 109 |
moveable = true; |
| 110 |
is_dashing = true; |
| 111 |
if (move_x == 0 && move_y == 0) |
| 112 |
move_y = -1; |
| 113 |
move_y_dash = move_y; |
| 114 |
move_x_dash = move_x; |
| 115 |
dash_timer = 8; |
| 116 |
} |
| 117 |
hint_draw = false; |
| 118 |
scene++; |
| 119 |
} |
| 120 |
break; |
| 121 |
case 5: |
| 122 |
var speed_perc = _speed_perc; |
| 123 |
obj_petal_generator_phase_2.petals_enabled = true; |
| 124 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
| 125 |
{ |
| 126 |
if (!variable_instance_exists(id, "homing_speed_original")) |
| 127 |
homing_speed_original = homing_speed; |
| 128 |
image_speed = speed_perc; |
| 129 |
bullet_speed = other.bullet_speed * speed_perc; |
| 130 |
homing_speed = homing_speed_original * speed_perc; |
| 131 |
} |
| 132 |
with (obj_petal) |
| 133 |
{ |
| 134 |
if (!variable_instance_exists(id, "weight_original")) |
| 135 |
{ |
| 136 |
weight_original = weight; |
| 137 |
trajectory_original = trajectory; |
| 138 |
modifier_original = modifier; |
| 139 |
} |
| 140 |
else |
| 141 |
{ |
| 142 |
weight = weight_original * speed_perc; |
| 143 |
trajectory = trajectory_original * speed_perc; |
| 144 |
modifier = modifier_original * (1000 * (1 - speed_perc)); |
| 145 |
image_speed = 1 * speed_perc; |
| 146 |
} |
| 147 |
} |
| 148 |
obj_ceroba_cape_1.image_speed = 1 * speed_perc; |
| 149 |
with (obj_ceroba_transform_slowdown) |
| 150 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
| 151 |
if (_speed_perc >= 1) |
| 152 |
{ |
| 153 |
obj_ceroba_cape_1.image_speed = 1; |
| 154 |
instance_destroy(obj_ceroba_transform_slowdown); |
| 155 |
cutscene_advance(); |
| 156 |
} |
| 157 |
else |
| 158 |
{ |
| 159 |
_speed_perc += 0.1; |
| 160 |
} |
| 161 |
obj_ceroba_cape_2.image_speed = obj_ceroba_cape_1.image_speed; |
| 162 |
obj_ceroba_phase_2_head.image_speed = obj_ceroba_cape_1.image_speed; |
| 163 |
obj_ceroba_phase_2_staff.image_speed = obj_ceroba_cape_1.image_speed; |
| 164 |
obj_ceroba_sideburn_left.image_speed = obj_ceroba_cape_1.image_speed; |
| 165 |
obj_ceroba_sideburn_right.image_speed = obj_ceroba_cape_1.image_speed; |
| 166 |
with (obj_ceroba_body_pacifist_phase_2) |
| 167 |
event_perform(ev_create, 0); |
| 168 |
break; |
| 169 |
case 6: |
| 170 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_flower_circle_flower)) |
| 171 |
instance_destroy(); |
| 172 |
break; |
| 173 |
} |
| 174 |
if (scene < 4) |
| 175 |
{ |
| 176 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
| 177 |
{ |
| 178 |
attack_target_x = obj_heart_battle_fighting_parent.x; |
| 179 |
attack_target_y = obj_heart_battle_fighting_parent.y; |
| 180 |
} |
| 181 |
} |
| 182 |
if (hint_draw == true) |
| 183 |
{ |
| 184 |
if (hint_alpha < 1) |
| 185 |
hint_alpha += 0.1; |
| 186 |
} |