1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
for (var i = 0; i < bullet_number_max; i++) |
7 |
{ |
8 |
if (timer == floor(i * (360 / bullet_number_max / bullet_speed))) |
9 |
{ |
10 |
var bullet = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y - 80, -100, obj_battle_enemy_attack_ceroba_flower_circle_flower); |
11 |
bullet.bullet_speed = bullet_speed; |
12 |
bullet.attack_dir = attack_dir; |
13 |
bullet.bullet_spawner = id; |
14 |
bullet_number_current += 1; |
15 |
} |
16 |
} |
17 |
if (bullet_number_current >= bullet_number_max) |
18 |
{ |
19 |
if (!alarm[0]) |
20 |
{ |
21 |
alarm[0] = 20; |
22 |
scene++; |
23 |
} |
24 |
} |
25 |
timer += 1; |
26 |
break; |
27 |
case 1: |
28 |
with (obj_heart_battle_fighting_parent) |
29 |
{ |
30 |
if (point_distance(x, y, obj_battle_enemy_attack_ceroba_flower_circle_flower.x, obj_battle_enemy_attack_ceroba_flower_circle_flower.y) < 50) |
31 |
other.scene++; |
32 |
} |
33 |
break; |
34 |
case 2: |
35 |
var speed_perc = _speed_perc; |
36 |
if (instance_exists(obj_petal_generator_phase_2)) |
37 |
obj_petal_generator_phase_2.petals_enabled = false; |
38 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
39 |
{ |
40 |
state = 2; |
41 |
if (!variable_instance_exists(id, "homing_speed_original")) |
42 |
homing_speed_original = homing_speed; |
43 |
image_speed = speed_perc; |
44 |
bullet_speed = other.bullet_speed * speed_perc; |
45 |
homing_speed = homing_speed_original * speed_perc; |
46 |
} |
47 |
with (obj_petal) |
48 |
{ |
49 |
if (!variable_instance_exists(id, "weight_original")) |
50 |
{ |
51 |
weight_original = weight; |
52 |
trajectory_original = trajectory; |
53 |
modifier_original = modifier; |
54 |
} |
55 |
else |
56 |
{ |
57 |
weight = weight_original * speed_perc; |
58 |
trajectory = trajectory_original * speed_perc; |
59 |
modifier = modifier_original * (1000 * (1 - speed_perc)); |
60 |
image_speed = 1 * speed_perc; |
61 |
} |
62 |
} |
63 |
obj_ceroba_cape_1.image_speed = 1 * speed_perc; |
64 |
obj_ceroba_cape_2.image_speed = obj_ceroba_cape_1.image_speed; |
65 |
obj_ceroba_phase_2_head.image_speed = obj_ceroba_cape_1.image_speed; |
66 |
obj_ceroba_phase_2_staff.image_speed = obj_ceroba_cape_1.image_speed; |
67 |
obj_ceroba_sideburn_left.image_speed = obj_ceroba_cape_1.image_speed; |
68 |
obj_ceroba_sideburn_right.image_speed = obj_ceroba_cape_1.image_speed; |
69 |
obj_ceroba_body_pacifist_phase_2.anim_stage = 0; |
70 |
with (obj_ceroba_transform_slowdown) |
71 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
72 |
if (_speed_perc <= 0) |
73 |
{ |
74 |
obj_heart_battle_fighting_parent.moveable = false; |
75 |
cutscene_advance(); |
76 |
} |
77 |
else |
78 |
{ |
79 |
_speed_perc -= 0.1; |
80 |
} |
81 |
break; |
82 |
case 3: |
83 |
cutscene_wait(0.5); |
84 |
break; |
85 |
case 4: |
86 |
with (obj_heart_battle_fighting_yellow_final) |
87 |
{ |
88 |
can_dash = true; |
89 |
dash_delay = 0; |
90 |
} |
91 |
hint_draw = true; |
92 |
if (keyboard_multicheck_pressed(1)) |
93 |
{ |
94 |
var walk_speed = global.speed_self + (1 * sign(global.current_sp_self)); |
95 |
var key_right = global.right_key; |
96 |
var key_left = -global.left_key; |
97 |
var key_down = global.down_key; |
98 |
var key_up = -global.up_key; |
99 |
var move_x = key_left + key_right; |
100 |
var move_y = key_down + key_up; |
101 |
var hsp = move_x * walk_speed; |
102 |
var vsp = move_y * walk_speed; |
103 |
if (vsp == 0 && hsp == 0) |
104 |
vsp = -1 * walk_speed; |
105 |
var battle_box = 3154; |
106 |
with (obj_heart_battle_fighting_yellow_final) |
107 |
{ |
108 |
can_cancel_dash = false; |
109 |
moveable = true; |
110 |
is_dashing = true; |
111 |
if (move_x == 0 && move_y == 0) |
112 |
move_y = -1; |
113 |
move_y_dash = move_y; |
114 |
move_x_dash = move_x; |
115 |
dash_timer = 8; |
116 |
} |
117 |
hint_draw = false; |
118 |
scene++; |
119 |
} |
120 |
break; |
121 |
case 5: |
122 |
var speed_perc = _speed_perc; |
123 |
obj_petal_generator_phase_2.petals_enabled = true; |
124 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
125 |
{ |
126 |
if (!variable_instance_exists(id, "homing_speed_original")) |
127 |
homing_speed_original = homing_speed; |
128 |
image_speed = speed_perc; |
129 |
bullet_speed = other.bullet_speed * speed_perc; |
130 |
homing_speed = homing_speed_original * speed_perc; |
131 |
} |
132 |
with (obj_petal) |
133 |
{ |
134 |
if (!variable_instance_exists(id, "weight_original")) |
135 |
{ |
136 |
weight_original = weight; |
137 |
trajectory_original = trajectory; |
138 |
modifier_original = modifier; |
139 |
} |
140 |
else |
141 |
{ |
142 |
weight = weight_original * speed_perc; |
143 |
trajectory = trajectory_original * speed_perc; |
144 |
modifier = modifier_original * (1000 * (1 - speed_perc)); |
145 |
image_speed = 1 * speed_perc; |
146 |
} |
147 |
} |
148 |
obj_ceroba_cape_1.image_speed = 1 * speed_perc; |
149 |
with (obj_ceroba_transform_slowdown) |
150 |
starlo_take_aim_overlay_alpha = 1 - speed_perc; |
151 |
if (_speed_perc >= 1) |
152 |
{ |
153 |
obj_ceroba_cape_1.image_speed = 1; |
154 |
instance_destroy(obj_ceroba_transform_slowdown); |
155 |
cutscene_advance(); |
156 |
} |
157 |
else |
158 |
{ |
159 |
_speed_perc += 0.1; |
160 |
} |
161 |
obj_ceroba_cape_2.image_speed = obj_ceroba_cape_1.image_speed; |
162 |
obj_ceroba_phase_2_head.image_speed = obj_ceroba_cape_1.image_speed; |
163 |
obj_ceroba_phase_2_staff.image_speed = obj_ceroba_cape_1.image_speed; |
164 |
obj_ceroba_sideburn_left.image_speed = obj_ceroba_cape_1.image_speed; |
165 |
obj_ceroba_sideburn_right.image_speed = obj_ceroba_cape_1.image_speed; |
166 |
with (obj_ceroba_body_pacifist_phase_2) |
167 |
event_perform(ev_create, 0); |
168 |
break; |
169 |
case 6: |
170 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_flower_circle_flower)) |
171 |
instance_destroy(); |
172 |
break; |
173 |
} |
174 |
if (scene < 4) |
175 |
{ |
176 |
with (obj_battle_enemy_attack_ceroba_flower_circle_flower) |
177 |
{ |
178 |
attack_target_x = obj_heart_battle_fighting_parent.x; |
179 |
attack_target_y = obj_heart_battle_fighting_parent.y; |
180 |
} |
181 |
} |
182 |
if (hint_draw == true) |
183 |
{ |
184 |
if (hint_alpha < 1) |
185 |
hint_alpha += 0.1; |
186 |
} |