| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | state = 0; |
| 3 | vspeed = random_range(-0.1, 0.1); |
| 4 | attack_target_x = x; |
| 5 | attack_target_y = y; |
| 6 | creator = 0; |
| 7 | image_speed = 0.1; |
| 8 | while (place_meeting(x, y, obj_heart_battle_fighting_parent)) |
| 9 | { |
| 10 | y += sign(vspeed); |
| 11 | x += sign(hspeed); |
| 12 | } |