1 | damage_number = scr_determine_damage_number_enemy |
2 | state = 0; |
3 | vspeed = random_range(-0.1, 0.1); |
4 | attack_target_x = x; |
5 | attack_target_y = y; |
6 | creator = 0; |
7 | image_speed = 0.1; |
8 | while (place_meeting(x, y, obj_heart_battle_fighting_parent)) |
9 | { |
10 | y += sign(vspeed); |
11 | x += sign(hspeed); |
12 | } |