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gml_Object_obj_battle_enemy_attack_ceroba_flower_pillars_checker_Create_0

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1
counter_current = 0;
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counter_max = 300;
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var bullet_number = 8;
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var xx = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / bullet_number;
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var i = 0.5;
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while (i < bullet_number)
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{
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    instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + (i * xx), irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 15, obj_dialogue_box_battle_transformation_any.bbox_bottom - 15), obj_battle_enemy_attack_ceroba_flower_pillars_bullet);
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    i++;
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}
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alarm[0] = 30;
gml_Object_obj_battle_enemy_attack_ceroba_flower_pillars_checker_Alarm_0.gml

instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_ceroba_flower_pillars_warning); alarm[0] = 30;