1 | counter_current = 0; |
2 | counter_max = 300; |
3 | var bullet_number = 8; |
4 | var xx = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / bullet_number; |
5 | var i = 0.5; |
6 | while (i < bullet_number) |
7 | { |
8 | instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + (i * xx), irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 15, obj_dialogue_box_battle_transformation_any.bbox_bottom - 15), obj_battle_enemy_attack_ceroba_flower_pillars_bullet); |
9 | i++; |
10 | } |
11 | alarm[0] = 30; |