| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | state = 0; |
| 3 | can_move = false; |
| 4 | attack_distance = 0; |
| 5 | attack_dir = 90; |
| 6 | bullet_speed = 3; |
| 7 | bullet_speed_2 = 1; |
| 8 | attack_target_x = x; |
| 9 | attack_target_y = y; |
| 10 | creator = 0; |
| 11 | image_speed = 0.2; |
| 12 | fade_out = false; |
| 13 | alarm[0] = 30; |