damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("ceroba", "void", "void");
jumping_flower_stage = 0;
jumping_flower_bullet_number = 6;
ring_object = 2727;
vspeed = -15;
gravity = 0.35;
image_speed = 1/3;