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gml_Object_obj_battle_enemy_attack_ceroba_petal_bg_Create_0

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1
if (live_call())
2
    return global.live_result;
3
random_offset = random_range(0, 10000);
4
sprite_index = choose(spr_ceroba_attack_petal_1, spr_ceroba_attack_petal_2);
5
image_alpha = 0.5;
6
image_blend = c_gray;