gml_Object_obj_battle_enemy_attack_ceroba_phase_1_background_leaves_Alarm_0.gmlif (live_call())
return global.live_result;
var offset = random_range(1, 30);
instance_create_depth(choose(battle_box.bbox_left - offset, battle_box.bbox_right + offset), random_range(battle_box.bbox_top + 15, battle_box.bbox_bottom - 15), -100, obj_battle_enemy_attack_ceroba_petal_bg);
alarm[0] = spawn_rate;
if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0)
obj_battle_enemy_attack_ceroba_petal_pile.vspeed = -(90 / attack_length);