if (live_call())
return global.live_result;
alarm[0] = 10;gml_Object_obj_battle_enemy_attack_ceroba_phase_1_bells_Alarm_0.gmlif (live_call()) return global.live_result; alarm[0] = 75; var battle_box = 3154; var xx = choose(battle_box.bbox_left - 50, battle_box.bbox_right + 50); instance_create_depth(xx, battle_box.bbox_top, -100, obj_battle_enemy_attack_ceroba_bell); bell_count--; if (bell_count < 0) instance_destroy();
bell_count = 4;