|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var battle_box = 3155;
|
|
4
|
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
|
|
5
|
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
|
|
6
|
ds_list_delete(bullet_list, list_pos);
|
|
7
|
switch (bul_spawn)
|
|
8
|
{
|
|
9
|
case "left":
|
|
10
|
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
|
|
11
|
with (bullet)
|
|
12
|
{
|
|
13
|
target_x = battle_box.bbox_left - 50;
|
|
14
|
target_y = 200;
|
|
15
|
turn_rate = 0.07;
|
|
16
|
}
|
|
17
|
break;
|
|
18
|
case "right":
|
|
19
|
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
|
|
20
|
bullet.image_xscale = -1;
|
|
21
|
with (bullet)
|
|
22
|
{
|
|
23
|
target_x = battle_box.bbox_right + 50;
|
|
24
|
target_y = 200;
|
|
25
|
turn_rate = 0.07;
|
|
26
|
}
|
|
27
|
break;
|
|
28
|
}
|
|
29
|
if (ds_list_size(bullet_list) > 0)
|
|
30
|
{
|
|
31
|
alarm[0] = bullet_offset; gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "left":
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
alarm[0] = bullet_offset;
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "middle", "right");
alarm[0] = bullet_offset * 7;
wave_number -= 1;
}
else
{
alarm[1] = 180;
}
|
|
32
|
}
|
|
33
|
else if (wave_number > 0)
|
|
34
|
{
|
|
35
|
ds_list_add(bullet_list, "left", "middle", "right");
|
|
36
|
alarm[0] = bullet_offset * 7; gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "left":
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
alarm[0] = bullet_offset;
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "middle", "right");
alarm[0] = bullet_offset * 7;
wave_number -= 1;
}
else
{
alarm[1] = 180;
}
|
|
37
|
wave_number -= 1;
|
|
38
|
}
|
|
39
|
else
|
|
40
|
{
|
|
41
|
alarm[1] = 180; gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_1.gml
if (live_call())
return global.live_result;
instance_destroy();
|
|
42
|
}
|