1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1); |
5 |
var bul_spawn = ds_list_find_value(bullet_list, list_pos); |
6 |
ds_list_delete(bullet_list, list_pos); |
7 |
switch (bul_spawn) |
8 |
{ |
9 |
case "left": |
10 |
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1); |
11 |
with (bullet) |
12 |
{ |
13 |
target_x = battle_box.bbox_left - 50; |
14 |
target_y = 200; |
15 |
turn_rate = 0.07; |
16 |
} |
17 |
break; |
18 |
case "right": |
19 |
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1); |
20 |
bullet.image_xscale = -1; |
21 |
with (bullet) |
22 |
{ |
23 |
target_x = battle_box.bbox_right + 50; |
24 |
target_y = 200; |
25 |
turn_rate = 0.07; |
26 |
} |
27 |
break; |
28 |
} |
29 |
if (ds_list_size(bullet_list) > 0) |
30 |
{ |
31 |
alarm[0] = bullet_offset;gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "left":
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
alarm[0] = bullet_offset;
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "middle", "right");
alarm[0] = bullet_offset * 7;
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
32 |
} |
33 |
else if (wave_number > 0) |
34 |
{ |
35 |
ds_list_add(bullet_list, "left", "middle", "right"); |
36 |
alarm[0] = bullet_offset * 7;gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "left":
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
alarm[0] = bullet_offset;
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "middle", "right");
alarm[0] = bullet_offset * 7;
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
37 |
wave_number -= 1; |
38 |
} |
39 |
else |
40 |
{ |
41 |
alarm[1] = 180; |
42 |
} |