1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_box = 3154; |
4 | instance_create_depth(battle_box.x, battle_box.y, -100, obj_attack_warning_exclamation_mark); |
5 | instance_create_depth(battle_box.bbox_left - 90, battle_box.y - 150, -100, obj_battle_enemy_attack_ceroba_staff_1); |
6 | var staff_right = instance_create_depth(battle_box.bbox_right + 90, battle_box.y - 150, -100, obj_battle_enemy_attack_ceroba_staff_1); |
7 | staff_right.image_xscale = -1; |
8 | rot_time = random_range(2, 4.5); |