| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (created_spawner != 0) |
| 4 |
created_spawner.attack_stop = true; |
| 5 |
var list_pos = irandom_range(0, ds_list_size(attack_list) - 1); |
| 6 |
var attack_choice = ds_list_find_value(attack_list, list_pos); |
| 7 |
var attack_index; |
| 8 |
do |
| 9 |
{ |
| 10 |
attack_index = ds_list_find_index(attack_list, attack_choice); |
| 11 |
ds_list_delete(attack_list, attack_index); |
| 12 |
} |
| 13 |
until (attack_index == -1); |
| 14 |
switch (attack_choice) |
| 15 |
{ |
| 16 |
case 0: |
| 17 |
created_spawner = instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_phase_2_p2_spawner_mask); |
| 18 |
attack_duration = 100; |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
created_spawner = instance_create_depth(0, 0, 0, obj_ceroba_attack_bullet_spawner_spawner); |
| 22 |
attack_duration = 100; |
| 23 |
break; |
| 24 |
case 2: |
| 25 |
created_spawner = instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_phase_2_bell_spawner); |
| 26 |
attack_duration = 100; |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
created_spawner = instance_create_depth(0, 0, 0, obj_ceroba_attack_fire_pillar_spawner); |
| 30 |
attack_duration = 40; |
| 31 |
break; |
| 32 |
case 4: |
| 33 |
created_spawner = instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_flower_circle_full_checker); |
| 34 |
attack_duration = 80; |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
created_spawner = instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_diamond_attack_phase2_spawner); |
| 38 |
created_spawner.alarm[0] = 10; |
| 39 |
attack_duration = 20; |
| 40 |
break; |
| 41 |
case 6: |
| 42 |
created_spawner = instance_create_depth(battle_box.x, battle_box.y, -100, obj_battle_enemy_attack_ceroba_phase_2_p2_rope_circle); |
| 43 |
attack_duration = 60; |
| 44 |
break; |
| 45 |
case 7: |
| 46 |
created_spawner = instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_phase_2_mask); |
| 47 |
attack_duration = 140; |
| 48 |
break; |
| 49 |
case 8: |
| 50 |
created_spawner = instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_phase_2_p2_circling_lanterns); |
| 51 |
attack_duration = 100; |
| 52 |
break; |
| 53 |
case 9: |
| 54 |
created_spawner = instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_phase_2_p2_obstacle_spawner); |
| 55 |
attack_duration = 120; |
| 56 |
break; |
| 57 |
} |
| 58 |
if (modifier_enabled == 1 && modifier_noloop == false) |
| 59 |
{ |
| 60 |
modifier_noloop = true; |
| 61 |
if (modifier_attack == 1) |
| 62 |
instance_create_depth(0, 0, 0, obj_battle_enemy_attack_ceroba_phase_2_black_hole_checker); |
| 63 |
if (modifier_attack == 2) |
| 64 |
instance_create_depth(battle_box.x, battle_box.y, -100, obj_battle_enemy_attack_ceroba_phase_2_p2_rope_circle); |
| 65 |
} |
| 66 |
show_debug_message("Spawning" + string(attack_choice)); |
| 67 |
alarm[0] = attack_duration; |