1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (ds_list_size(position_list) <= 0) |
4 |
{ |
5 |
if (!alarm[1]) |
6 |
alarm[1] = 180; |
7 |
exit; |
8 |
} |
9 |
var ds_list_pos = irandom_range(0, ds_list_size(position_list) - 1); |
10 |
var position_current = ds_list_find_value(position_list, ds_list_pos); |
11 |
ds_list_delete(position_list, ds_list_pos); |
12 |
var xx, yy; |
13 |
switch (position_current) |
14 |
{ |
15 |
case 1: |
16 |
xx = battle_box.bbox_left + 20; |
17 |
yy = battle_box.bbox_top - 20; |
18 |
break; |
19 |
case 2: |
20 |
xx = battle_box.x; |
21 |
yy = battle_box.bbox_top - 50; |
22 |
break; |
23 |
case 3: |
24 |
xx = battle_box.bbox_right - 20; |
25 |
yy = battle_box.bbox_top - 20; |
26 |
break; |
27 |
} |
28 |
instance_create_depth(xx, yy, -100, obj_ceroba_phase_2_p1_lantern); |
29 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_lanterns_Alarm_0.gmlif (live_call())
return global.live_result;
if (ds_list_size(position_list) <= 0)
{
if (!alarm[1])
alarm[1] = 180;
exit;
}
var ds_list_pos = irandom_range(0, ds_list_size(position_list) - 1);
var position_current = ds_list_find_value(position_list, ds_list_pos);
ds_list_delete(position_list, ds_list_pos);
var xx, yy;
switch (position_current)
{
case 1:
xx = battle_box.bbox_left + 20;
yy = battle_box.bbox_top - 20;
break;
case 2:
xx = battle_box.x;
yy = battle_box.bbox_top - 50;
break;
case 3:
xx = battle_box.bbox_right - 20;
yy = battle_box.bbox_top - 20;
break;
}
instance_create_depth(xx, yy, -100, obj_ceroba_phase_2_p1_lantern);
alarm[0] = 30; |