| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (ds_list_size(position_list) <= 0) |
| 4 |
{ |
| 5 |
if (!alarm[1]) |
| 6 |
alarm[1] = 180; |
| 7 |
exit; |
| 8 |
} |
| 9 |
var ds_list_pos = irandom_range(0, ds_list_size(position_list) - 1); |
| 10 |
var position_current = ds_list_find_value(position_list, ds_list_pos); |
| 11 |
ds_list_delete(position_list, ds_list_pos); |
| 12 |
var xx, yy; |
| 13 |
switch (position_current) |
| 14 |
{ |
| 15 |
case 1: |
| 16 |
xx = battle_box.bbox_left + 20; |
| 17 |
yy = battle_box.bbox_top - 20; |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
xx = battle_box.x; |
| 21 |
yy = battle_box.bbox_top - 50; |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
xx = battle_box.bbox_right - 20; |
| 25 |
yy = battle_box.bbox_top - 20; |
| 26 |
break; |
| 27 |
} |
| 28 |
instance_create_depth(xx, yy, -100, obj_ceroba_phase_2_p1_lantern); |
| 29 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_lanterns_Alarm_0.gmlif (live_call())
return global.live_result;
if (ds_list_size(position_list) <= 0)
{
if (!alarm[1])
alarm[1] = 180;
exit;
}
var ds_list_pos = irandom_range(0, ds_list_size(position_list) - 1);
var position_current = ds_list_find_value(position_list, ds_list_pos);
ds_list_delete(position_list, ds_list_pos);
var xx, yy;
switch (position_current)
{
case 1:
xx = battle_box.bbox_left + 20;
yy = battle_box.bbox_top - 20;
break;
case 2:
xx = battle_box.x;
yy = battle_box.bbox_top - 50;
break;
case 3:
xx = battle_box.bbox_right - 20;
yy = battle_box.bbox_top - 20;
break;
}
instance_create_depth(xx, yy, -100, obj_ceroba_phase_2_p1_lantern);
alarm[0] = 30; |