1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_box = 3154; |
4 | instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_ceroba_ribbon_base); |
5 | lantern_offset = 120; |
6 | alarm[0] = 30; |
7 | alarm[1] = 240; |