|
1
|
if (current_position == 3)
|
|
2
|
{
|
|
3
|
stage = 1;
|
|
4
|
exit;
|
|
5
|
}
|
|
6
|
var current_position_new = irandom_range(1, 2);
|
|
7
|
while (current_position_new == current_position)
|
|
8
|
current_position_new = irandom_range(1, 2);
|
|
9
|
current_position = current_position_new;
|
|
10
|
alarm[1] = 60; gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_1.gml
if (current_position == 3)
{
stage = 1;
exit;
}
var current_position_new = irandom_range(1, 2);
while (current_position_new == current_position)
current_position_new = irandom_range(1, 2);
current_position = current_position_new;
alarm[1] = 60;
|