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gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_1

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1
if (current_position == 3)
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{
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    stage = 1;
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    exit;
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}
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var current_position_new = irandom_range(1, 2);
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while (current_position_new == current_position)
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    current_position_new = irandom_range(1, 2);
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current_position = current_position_new;
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alarm[1] = 60;
gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_1.gml

if (current_position == 3) { stage = 1; exit; } var current_position_new = irandom_range(1, 2); while (current_position_new == current_position) current_position_new = irandom_range(1, 2); current_position = current_position_new; alarm[1] = 60;