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gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Create_0

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1
bullet_speed = 6;
2
bullet_spread = 10;
3
bullet_spread_max = 50;
4
bullet_spread_inc = true;
5
bullet_spread_amount = 14;
6
current_position = 1;
7
timer = 0;
8
bullet_spread_inc = true;
9
alarm[1] = 60;
gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_1.gml

if (current_position == 3) { stage = 1; exit; } var current_position_new = irandom_range(1, 2); while (current_position_new == current_position) current_position_new = irandom_range(1, 2); current_position = current_position_new; alarm[1] = 60;
10
image_alpha = 0;
11
image_speed = 0.2;
12
stage = 0;