gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_0.gmlaudio_play_sound(snd_enemy_bullet_shot, 1, 0);
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
bullet.speed = bullet_speed;
bullet.direction = point_direction(x, y, 320, 320) + bullet_spread;
if (bullet_spread_inc == true)
{
if (bullet_spread < bullet_spread_max)
{
bullet_spread += bullet_spread_amount;
}
else
{
bullet_spread_inc = false;
bullet_spread -= (bullet_spread_amount / 2);
}
}
else if (bullet_spread > (-bullet_spread_max - (bullet_spread_amount / 2)))
{
bullet_spread -= bullet_spread_amount;
}
else
{
bullet_spread_inc = true;
bullet_spread += (bullet_spread_amount / 2);
}
alarm[0] = 2;
image_xscale = 1.5;
image_yscale = 1.5;