|
1
|
if (stage == 1)
|
|
2
|
{
|
|
3
|
if (image_alpha > 0)
|
|
4
|
image_alpha -= 0.1;
|
|
5
|
else
|
|
6
|
instance_destroy();
|
|
7
|
exit;
|
|
8
|
}
|
|
9
|
if (image_alpha < 1)
|
|
10
|
image_alpha += 0.1;
|
|
11
|
if (image_xscale > 1)
|
|
12
|
image_xscale -= 0.05;
|
|
13
|
if (image_yscale > 1)
|
|
14
|
image_yscale -= 0.05;
|
|
15
|
var xx, yy;
|
|
16
|
switch (current_position)
|
|
17
|
{
|
|
18
|
case 1:
|
|
19
|
xx = 200;
|
|
20
|
yy = obj_dialogue_box_battle_transformation_any.bbox_top - 40;
|
|
21
|
break;
|
|
22
|
case 2:
|
|
23
|
xx = 200;
|
|
24
|
yy = obj_dialogue_box_battle_transformation_any.bbox_bottom + 40;
|
|
25
|
break;
|
|
26
|
case 3:
|
|
27
|
xx = 440;
|
|
28
|
yy = obj_dialogue_box_battle_transformation_any.bbox_bottom + 40;
|
|
29
|
break;
|
|
30
|
}
|
|
31
|
x = lerp(x, xx, 0.5);
|
|
32
|
y = lerp(y, yy, 0.5);
|
|
33
|
if (round(x) != round(xx) || round(y) != round(yy))
|
|
34
|
{
|
|
35
|
if (alarm[0] > 0)
|
|
36
|
alarm[0] = -1; gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_0.gml
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
bullet.speed = bullet_speed;
bullet.direction = point_direction(x, y, 320, 320) + bullet_spread;
if (bullet_spread_inc == true)
{
if (bullet_spread < bullet_spread_max)
{
bullet_spread += bullet_spread_amount;
}
else
{
bullet_spread_inc = false;
bullet_spread -= (bullet_spread_amount / 2);
}
}
else if (bullet_spread > (-bullet_spread_max - (bullet_spread_amount / 2)))
{
bullet_spread -= bullet_spread_amount;
}
else
{
bullet_spread_inc = true;
bullet_spread += (bullet_spread_amount / 2);
}
alarm[0] = 2;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
37
|
}
|
|
38
|
else if (!alarm[0])
|
|
39
|
{
|
|
40
|
alarm[0] = 1; gml_Object_obj_battle_enemy_attack_ceroba_split_spray_spawner_Alarm_0.gml
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
bullet.speed = bullet_speed;
bullet.direction = point_direction(x, y, 320, 320) + bullet_spread;
if (bullet_spread_inc == true)
{
if (bullet_spread < bullet_spread_max)
{
bullet_spread += bullet_spread_amount;
}
else
{
bullet_spread_inc = false;
bullet_spread -= (bullet_spread_amount / 2);
}
}
else if (bullet_spread > (-bullet_spread_max - (bullet_spread_amount / 2)))
{
bullet_spread -= bullet_spread_amount;
}
else
{
bullet_spread_inc = true;
bullet_spread += (bullet_spread_amount / 2);
}
alarm[0] = 2;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
41
|
}
|