1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | image_speed = 0; |
6 | alarm[0] = 3; |
7 | is_active = false; |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | rot_speed = 0; |