| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 0; |
| 5 | image_speed = 0; |
| 6 | alarm[0] = 3; |
| 7 | is_active = false; |
| 8 | scene = 0; |
| 9 | cutscene_timer = 0; |
| 10 | rot_speed = 0; |