1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_angle = 0; |
5 | image_alpha = 0; |
6 | if (x < (obj_dialogue_box_battle_transformation_any.bbox_right + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) |
7 | image_angle_sign = 1; |
8 | else |
9 | image_angle_sign = -1; |
10 | image_angle_increase = 1 * image_angle_sign; |
11 | hsp = 0; |
12 | vsp = 0; |
13 | hsp_bounce = irandom_range(-2, 2); |
14 | jump_speed = 7.5; |
15 | grav = 0.5; |
16 | terminal_velocity = 10; |
17 | can_move = false; |
18 | can_vanish = false; |
19 | can_bounce = true; |
20 | while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
21 | x += 1; |
22 | while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
23 | x -= 1; |