1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0.6; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | draw_position_x = x; |
6 | draw_position_y = y; |
7 | spin_speed = 0; |
8 | spin_speed_increase = 1; |
9 | spin_speed_max = 60; |
10 | spin_speed_divider = 2; |
11 | move_random_number = irandom_range(0, 1); |
12 | move = false; |
13 | sign_modifier = -1; |
14 | time_elapsed = 0; |
15 | time_max = 360; |
16 | time_increase = 1; |
17 | max_rise = abs(x - obj_dialogue_box_battle_transformation_any.bbox_left - 10); |