| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_xscale = 0.2; |
| 3 | image_yscale = 0.2; |
| 4 | image_scale_increase = 0.1; |
| 5 | y_speed = 6; |
| 6 | fade = false; |
| 7 | alarm[0] = 40; |
| 8 | if (global.enemy_attack == "Decibat Wave Blue") |
| 9 | audio_play_sound(snd_decibat3bigwaves, 20, 0); |
| 10 | else |
| 11 | audio_play_sound(snd_decibat1bigwave, 20, 0); |