1 | damage_number = scr_determine_damage_number_enemy |
2 | image_xscale = 0.2; |
3 | image_yscale = 0.2; |
4 | image_scale_increase = 0.1; |
5 | y_speed = 6; |
6 | fade = false; |
7 | alarm[0] = 40; |
8 | if (global.enemy_attack == "Decibat Wave Blue") |
9 | audio_play_sound(snd_decibat3bigwaves, 20, 0); |
10 | else |
11 | audio_play_sound(snd_decibat1bigwave, 20, 0); |