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gml_Object_obj_battle_enemy_attack_decibat_wave_mini_blue_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("decibat", "void", "void");
2
image_alpha = 0;
3
image_angle = 270;
4
image_xscale = 1.5;
5
image_yscale = 1.5;
6
image_angle_min = 225;
7
image_angle_max = 315;
8
move_speed = 4;
9
can_move = false;
10
change_type = false;
11
audio_play_sound(snd_decibat3bigwaves, 20, 0);