1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | image_angle = 270; |
4 | image_xscale = 1.5; |
5 | image_yscale = 1.5; |
6 | image_angle_min = 225; |
7 | image_angle_max = 315; |
8 | move_speed = 4; |
9 | can_move = false; |
10 | change_type = false; |
11 | audio_play_sound(snd_decibat3bigwaves, 20, 0); |