| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_alpha = 0; |
| 3 | image_angle = 270; |
| 4 | image_xscale = 1.5; |
| 5 | image_yscale = 1.5; |
| 6 | image_angle_min = 225; |
| 7 | image_angle_max = 315; |
| 8 | move_speed = 4; |
| 9 | can_move = false; |
| 10 | change_type = false; |
| 11 | audio_play_sound(snd_decibat3bigwaves, 20, 0); |