1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("decibat", "void", "void"); |
2 |
if (x < obj_dialogue_box_battle_transformation_any.x) |
3 |
{ |
4 |
image_xscale = 0.2; |
5 |
image_yscale = 0.2; |
6 |
image_xscale_increase = 0.1; |
7 |
image_yscale_increase = 0.1; |
8 |
x_speed = 6; |
9 |
} |
10 |
else |
11 |
{ |
12 |
image_xscale = -0.2; |
13 |
image_yscale = 0.2; |
14 |
image_xscale_increase = -0.1; |
15 |
image_yscale_increase = 0.1; |
16 |
x_speed = -6; |
17 |
} |
18 |
fade = false; |
19 |
alarm[0] = 40; |
20 |
if (global.enemy_attack == "Decibat Wave Orange") |
21 |
audio_play_sound(snd_decibat3bigwaves, 20, 0); |
22 |
else |
23 |
audio_play_sound(snd_decibat1bigwave, 20, 0); |