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gml_Object_obj_battle_enemy_attack_decibat_wave_orange_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("decibat", "void", "void");
2
if (x < obj_dialogue_box_battle_transformation_any.x)
3
{
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    image_xscale = 0.2;
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    image_yscale = 0.2;
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    image_xscale_increase = 0.1;
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    image_yscale_increase = 0.1;
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    x_speed = 6;
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}
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else
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{
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    image_xscale = -0.2;
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    image_yscale = 0.2;
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    image_xscale_increase = -0.1;
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    image_yscale_increase = 0.1;
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    x_speed = -6;
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}
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fade = false;
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alarm[0] = 40;
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if (global.enemy_attack == "Decibat Wave Orange")
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    audio_play_sound(snd_decibat3bigwaves, 20, 0);
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else
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    audio_play_sound(snd_decibat1bigwave, 20, 0);